Gpu render keyshot 76/19/2023 Reloading the file or opening a new blank scene doesn't release it either. The crash produces no error code, it just appears to be a completed render until I go into the folder and find missing frames.Īdditionally: I noticed that if I turn on GPU rendering, it consumes a chunk of video memory, but when I turn OFF GPU rendering, it doesn't release that memory. Since I'm rendering thousands of frames, my video memory fills up and it crashes the render after ~1000 frames, as it's consumed an extra 6GB by that point. Using MSI Afterburner to monitor the GPU, and in the render window of Keyshot, I can see the video memory footprint of the render is increasing with each frame produced. ![]() ![]() I'm rendering long sequences of animation (4000+ frames), and it keeps crashing part way through. I'm LOVING the GPU rendering, it's really enabled a lot more flexibility and quality from my output.
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